We Shall Wake

Posted by B Money. Now that DEMO 7 is out check it out if you havent already, weve gotten a lot of feedback on We Shall Wakes combat systems and its nuances. One of the main complaints stemmed from how group combat is approached and how that the air stomp is overpowered and over-relied upon. For example, we had always intended for people to fight in WSW in a more guerrilla pick them off one-by-one style; however, many players wanted a more direct approach. By default, the C-Field will only blow enem.

OVERVIEW

The domain weshallwake.com currently has an average traffic classification of zero (the smaller the better). We have inspected twenty pages within the site weshallwake.com and found twenty-seven websites linking to weshallwake.com. There are two mass networking accounts retained by weshallwake.com.
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20
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27
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2

WESHALLWAKE.COM TRAFFIC

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Indie Friendly Game Press Release Distribution

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Saturday, August 15, 2015. Sharp Flint is a third person shooter where you can chase and hunt mammoths, wolves, and other titans of the ice age. You will craft tools, weapons and pelts to survive in the paleolithic period.

Home Forum

Welcome to our new forum! NOKORI WARE will make various important announcements here. No posts have been made on this board. Only NOKORI developers can post here, but anyone can read the ongoing threads! No posts have been made on this board. Discuss JVM and NNGINE tuning and performance. Nvidia Optimus and We Shall Wake. Various topics and discussion of We Shall Wake.

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WESHALLWAKE.COM SERVER

We detected that a single root page on weshallwake.com took two hundred and twenty-one milliseconds to stream. Our crawlers could not discover a SSL certificate, so I consider this site not secure.
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0.221 secs
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Internet Protocol
74.125.22.121

SERVER OS

We observed that this website is using the GSE os.

HTML TITLE

We Shall Wake

DESCRIPTION

Posted by B Money. Now that DEMO 7 is out check it out if you havent already, weve gotten a lot of feedback on We Shall Wakes combat systems and its nuances. One of the main complaints stemmed from how group combat is approached and how that the air stomp is overpowered and over-relied upon. For example, we had always intended for people to fight in WSW in a more guerrilla pick them off one-by-one style; however, many players wanted a more direct approach. By default, the C-Field will only blow enem.

PARSED CONTENT

The domain weshallwake.com states the following, "Now that DEMO 7 is out check it out if you havent already, weve gotten a lot of feedback on We Shall Wakes combat systems and its nuances." We observed that the website also stated " One of the main complaints stemmed from how group combat is approached and how that the air stomp is overpowered and over-relied upon." It also stated " For example, we had always intended for people to fight in WSW in a more guerrilla pick them off one-by-one style; however, many players wanted a more direct approach. By default, the C-Field will only blow enem."

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